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             Project-oriented activity 4





                 Innovative Solutions Workshop for Social and Environmental Challenges



                                 Maximum of 24                                 A total of 90 minutes to complete
                                 participants, to work in                      all steps
                                 groups of 4-6


             The aim of this activity is to ideate and prototype innovative products or services that address real-world
             social or environmental issues.



                       In this activity learners will have to use the online tool 'MindMeister' to brainstorm and map out a
                       solution for a given social/environmental challenge.

                       Step 1
                       Organise  participants  into  small  teams  of  4-6  members,  allowing  for  natural  grouping  or
                       assigning them to ensure diversity. Present each group with a specific social or environmental
                       challenge,  such  as  reducing  carbon  emissions,  reducing  unemployment,  or  addressing  food
                       shortages, making sure the challenges are clear but broad enough to allow for creative solutions.

                       Step 2
                       Begin by giving a brief tutorial on MindMeister, an online mind mapping tool, and ensure each
                       group has access to a computer or tablet with internet. Teams then brainstorm as many ideas
                  Implementation   and the potential impact of each idea.
                       as possible related to their assigned challenge, using MindMeister to visually map their thoughts



                       Step 3
                       Teams review their brainstormed ideas and select the most promising or innovative one, based
                       on  criteria  like  feasibility,  impact,  and  uniqueness.  They  then  develop  this  concept  further,
                       considering target users, potential benefits, challenges, and the unique value proposition of their
                       proposed solution.

                       Step 4
                       Teams create a basic prototype or a detailed concept map for their solution. This could involve
                       sketching, crafting a physical model from materials like paper, cardboard, or clay, or creating a
                       digital mockup. The focus here is on visually communicating the idea and how it works, using
                       creativity and resourcefulness in using available materials.

                       Step 5
                       Each  team  presents  their  prototype  and  explains  how  it  addresses  the  assigned  challenge,
                       covering  aspects  like  functionality,  target  audience,  and  anticipated  impact.  After  each
                       presentation, feedback is encouraged from other groups and instructors, including questions,
                       suggestions  for  improvement,  and  general  observations,  fostering  collaborative  learning  and
                       idea refinement.



      INNO4CHANGE: Empowering innovation and entrepreneurship skills on social entrepreneurs
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